Altar of light darkest dungeon1/28/2024 The music grows even more intense and monstrous sounds are heard in the background. + Player Crits (The heroes will have critical hits more often.)ĭark: Between 24 - 0 the whole area is now very dark and difficult to see anything far ahead.Trinkets are rare but appear more then usual.) + Loot (Better loot is found from all sources such as fights or intractable items.+ Monster ACC and DAM (Enemies will hit more often and harder by a smaller yet noticeable degree.).++ Stress (Stress is further increased from most sources.However there are now reward bonuses being offered. By now things are becoming risky in combat and stress is more easily gain. The music also pick up in rhythm by becoming more intense both during and outside combat. Shadowy: Between 49 - 25 everything is getting very dark and harder to see. Heroes chance of being surprised is possibly higher as well.) + Monsters Surprised (Smaller chance for enemies to be surprised.+ Scouting (Smaller chance for scouting between rooms.+ Stress (Stress from most sources are increased.It is still safe overall for the heroes but stress is more easily gained. Does not prevent heroes from being surprised though.ĭim Light: Between 74 - 50 the light gets lower, making things have a darker tint. ++ Monsters Surprised (Higher chance for enemies to be surprised.++ Scouting (High chance for further rooms to be scouted).It provides the best benifits for the heroes in combat and gives no bonuses for enemies. Radiant Light: Between 100 - 75 the light is at max powerand makes the overall surrounds very bright. It has certain affects to the environment and heroes mainly involving combat effectiveness, the environment and stress gain. The light level is an important factor when exploring dungeons.
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